How to get a remote Game Dev job from Morocco
How remote game development hiring works, the engines and skills studios expect, how to build a playable portfolio, and where to find remote game dev jobs open to people in Morocco.
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Short answer: pick one engine, usually Unity (C#) or Unreal (C++ and Blueprints), and finish small games rather than starting big ones. Put two or three playable projects online with short videos, choose a specialty such as gameplay, tools, UI or multiplayer, and apply to remote game studios and mobile game companies that hire people in Morocco. Game studios hire on what they can play.
The games industry has embraced remote work, especially indie studios and mobile game companies. It's also a competitive field where passion is common and finished work is rarer. For developers in Morocco, the opportunity is real: studios across Europe hire remotely, and your time zone fits their working day.
You can check how many game dev jobs open to Morocco are live on our remote game dev jobs page, updated daily.
Know which part of game development you want
"Game developer" covers many roles. Job posts usually ask for one:
- Gameplay programmer: player controls, game rules, enemies and AI, the feel of the game.
- Tools or engine programmer: editors and pipelines that help the rest of the team work faster.
- UI programmer: menus, HUDs, inventories, and making them work with controllers and touch.
- Multiplayer or backend developer: networking, matchmaking, servers, player accounts and live operations.
- Technical artist: the bridge between art and code, shaders, effects and performance.
- Game designer, QA tester, artist, animator: non-programming roles with their own portfolios.
Choosing a direction makes your portfolio and CV much sharper.
The skills studios expect
An engine, deeply. Unity with C# is very common in mobile and indie studios; Unreal Engine with C++ and Blueprints is common in larger 3D projects; Godot is growing among indie teams. Learn the editor, the scene or object model, physics, animation, input and the build process for your target platform.
Programming fundamentals. Clean code, data structures, debugging and profiling. Games are performance-sensitive, so knowing how to find and fix a frame rate drop matters.
Maths for games. Vectors, transforms, basic trigonometry and collision. You don't need advanced maths, but you need to be comfortable moving and rotating things in space.
Version control for teams. Git with large files, or Perforce in many studios. Remote teams depend on clean commits and clear descriptions.
Platform knowledge. Mobile (Android and iOS builds, performance on mid-range phones), PC, or consoles, depending on the studio.
Communication. Game teams iterate constantly with designers and artists. Explaining a technical constraint clearly, and suggesting an alternative, makes you valuable.
Build a playable portfolio
Studios want to play your work, or at least watch it:
- Finish small games. Two or three short, polished games beat one ambitious unfinished project. Game jams, where you build a game in a weekend, are excellent practice and show you can ship.
- Publish them on a site like itch.io or as a downloadable build, with a 60-second gameplay video for reviewers who won't download anything.
- Show your part clearly. For team projects, explain exactly what you built: "Implemented the enemy AI and the combat system."
- Share code for at least one project, with a README explaining the architecture.
- Match your specialty. A gameplay programmer shows responsive controls and mechanics; a UI programmer shows polished menus; a multiplayer developer shows a working networked prototype.
First steps if you're starting out
- Choose your title, for example "Unity gameplay programmer", and use it on your CV, LinkedIn and RemoteMaroc profile.
- Write your CV in English with your playable projects at the top. See writing a CV for European companies.
- Join game jams and online developer communities; many studio hires start from someone having played your jam game.
- Apply to junior roles at mobile and indie studios, and to QA tester roles if you want a foot in the industry while building your portfolio.
General software skills transfer well. If you also build web or mobile apps, see our guides to remote mobile jobs and backend jobs, which cover the multiplayer and live-ops side too.
Where to find remote game dev jobs
Game dev jobs on RemoteMaroc are all open to people based in Morocco. Studios also post roles on their own career pages, and game industry communities often share openings before they're widely posted. Mobile game companies, which ship and update games constantly, hire remote developers regularly. Check the location line in every post, as some studios hire remotely only within certain countries.
Interviews
Game dev interviews often include a technical conversation about your projects, a coding exercise, and sometimes a short game task, such as adding a mechanic to a small prototype within a few days. Keep the task focused, make it feel good to play, and explain your choices. Studios want to see how you think about the player's experience as well as the code.
Working remotely in a game team
Remote game teams rely on regular builds and playtests. Expect to share short videos of your progress, join playtest sessions online and give clear written feedback on others' work. Studios notice developers who keep their builds stable and their updates short and visual.
Getting paid
Many studios hire remote developers in Morocco as contractors who invoice monthly, or through an employer of record. Read getting paid by foreign companies and the auto-entrepreneur status before your first invoice.
Hiring game developers? See Moroccan game dev candidates on RemoteMaroc.
FAQ
Unity or Unreal for a remote game dev job?
Both lead to remote work. Unity is widespread in mobile and indie studios, Unreal in larger 3D productions. Look at the studios you'd like to join and learn the engine they use.
Do I need a degree in game development?
No. Studios hire on playable work and code quality. A degree can help, but finished games, game jam entries and a clear specialty matter more.
Can I work remotely for a game studio from Morocco?
Yes, many studios hire remotely, especially indie and mobile studios. Check that each job is open to people based in Morocco, as some studios limit remote hiring to certain countries.
How much do remote game dev jobs pay?
It varies widely between indie studios, mobile companies and large publishers. Our remote game dev jobs page shows the typical salary range of current jobs that state one.